> For the complete documentation index, see [llms.txt](https://studio0.gitbook.io/tome-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://studio0.gitbook.io/tome-docs/shop-and-perks.md).

# Shop & Perks

| Command       | What it does                           |
| ------------- | -------------------------------------- |
| `%shop`       | See what's available and what it costs |
| `%buy <perk>` | Buy something from the shop            |

Nine things to buy, all with Gold:

| Perk              | Command                   | What it does                                                      | Cost       |
| ----------------- | ------------------------- | ----------------------------------------------------------------- | ---------- |
| Extra Card        | `%buy card` (or `ac`)     | Your next pull(s) get +1 card slot each, up to 2 at once          | 1,600 Gold |
| Extra Drop        | `%buy drop` (or `ad`)     | Skips your next pull's cooldown                                   | 1,200 Gold |
| Extra Grab        | `%buy grab` (or `ag`)     | Skips your next claim's cooldown                                  | 1,200 Gold |
| Lucky Mushroom    | `%buy mushroom` (or `lm`) | Your next pull is guaranteed high-star (4★ or 5★) on every card   | 1,200 Gold |
| Feast             | `%buy feast`              | Your next pull gets +1 card slot beyond the normal Extra Card cap | 1,000 Gold |
| Second Wind       | `%buy sw`                 | Instantly rerolls the star quality of the last card you claimed   | 500 Gold   |
| Potion of Vigor   | `%buy vigor` (or `vp`)    | Instantly clears your current pull and claim cooldowns            | 900 Gold   |
| Potion of Growth  | `%buy growth` (or `gp`)   | Your next dupe melt pays extra                                    | 700 Gold   |
| Potion of Fortune | `%buy fortune` (or `fp`)  | Your next `/daily` claim pays double                              | 200 Gold   |

You can also type the longer names - `extracard`, `luckymushroom`, `vigorpotion`, `growthpotion`, `fortunepotion`, and so on - and it doesn't matter how you space or capitalize any of them.

## Everything here is a consumable charge, not a permanent upgrade

Buying any of these adds one charge, spent automatically the next time its matching action happens - a pull, a claim, a dupe melt, a `/daily` claim. Buy several of the same one at once and they queue up in order (3 Extra Grabs means your next 3 claims each skip the wait in turn). There's no cap on how many you can stock up, and nothing here raises a stat for good.

Second Wind and Potion of Vigor are the two exceptions - they act immediately at purchase instead of waiting for a future action, since there's nothing to wait for: Second Wind rerolls your last claimed card's star right then and there, and Potion of Vigor instantly clears whatever pull/claim cooldown you're currently sitting on.

Buying one perk never touches another. An Extra Drop only ever skips a pull wait, never a claim wait, and the other way around too - same idea across the rest of the list.

## Extra Card and Feast stack together

Extra Card adds up to 2 slots to your next pull(s); Feast adds one more slot on top of that cap, once. Stack both at once (2 Extra Card charges + 1 Feast charge, all spent on the same pull) and a single pull can go as high as 6 card slots instead of the usual 2-3 - see Pulling & Claiming.

## Second Wind can go up or down

Second Wind rerolls your most recently claimed card's star completely fresh, using the same 1-5 star odds as a normal pull (see Pulling & Claiming) - it's not a guaranteed upgrade, and it can't roll an Ascended tier. A bad reroll is genuinely possible, not just a rare edge case - this is priced as the cheap gamble it actually is, not an upgrade tool like Lucky Mushroom.

## Extra Drop/Extra Grab vs. Potion of Vigor

If you're on both a pull and a claim cooldown right now and want them both gone immediately, Potion of Vigor at 900 Gold beats buying an Extra Drop and an Extra Grab separately. What Extra Drop/Extra Grab are for instead is banking a skip in advance - buy one now, whenever, and it sits waiting to cancel out your next cooldown whenever that ends up being, even if you're not on one yet. Vigor can't do that; it only ever clears whatever you're on right now.


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