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# Card Valuation

| Command                         | What it does                                        |
| ------------------------------- | --------------------------------------------------- |
| `%lu <card id or code> [@user]` | See what a card you own is worth, in every currency |

There's no set price list, the bot just works it out fresh every time you ask, using stuff that's already going on with your card and the series it's from. Good for double checking a price before you sell or auction something.

## What makes a card worth more

* Stars: more stars means more value, roughly matching what you'd get melting it into Gold, just scaled up since a whole card's worth more than melting it down.
* Mint number: a low print number is genuinely rarer since copies get numbered in the order people claim them, so early copies are worth a bit more. That bonus fades out completely by copy #500.
* Misprint: harder to pull than normal art, so it's worth more.
* Poster: also harder to pull than a normal card, so it's worth more too. Both bonuses stack if a card's a misprint poster.
* How many people want it: the more people who've wishlisted a card, the more it's worth, though there's a limit so one super popular character can't send the price through the roof.
* How often it gets claimed: the bot keeps track of drops, including cards nobody bothered picking up. A card that gets grabbed almost every time it drops is worth more than one people keep leaving behind, even though every card has the same odds of showing up in the first place. It needs a decent number of drops before this kicks in though, so brand new cards just start out neutral.
* How popular the series is: the more people who own anything at all from that series, the more everything in it is worth, kind of like how a popular set matters in any card game.

## Reading what you get back

`%lu` shows the card's stars, print number, and what kind of art it is (normal, poster, misprint, or both), along with what it's worth in all four currencies. It also shows you the numbers behind that guess: how many people have it wishlisted, how often it gets claimed when it drops (or "not enough data yet" if it's too new), and how many people own something from that series. So you can actually see why it's priced the way it is, not just get a number with no explanation.

The Gold number is the main one, and the other three currencies scale off of it based roughly on how much harder they are to earn than Gold. So something that's about twice as hard to get as Gold ends up worth about twice as much Gold per unit.


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